Cartooning 101

Cartooning 101: An introduction

This particular study of the art of Cartooning is intended for kids ages 12 and older. I’ll do a simpler one for the little tykes later on.

cartooningrhino

So you think that you might want to be a Cartoonist, huh? You want the million dollar mansions, the Mercedes in the driveway, and the 3 rounds of golf that you get to play every week, because, hey, it only takes a few minutes a day to bang out a cartoon, right. Oh, and don’t forget the groupies. Groupies just like the ones that used to follow Led Zeppelin around back in the 70’s. You want thousands of those.

Before I tell you the truth, you might want to sit down. First off, there aren’t many cartoonists who own mansions. I know. You’ve read all about Charles Schulz, the creator of Peanuts raking in billions every year, just on Snoopy pajamas alone.

clipart_gang

Or maybe you saw an interview with Jim Davis, whose ability to put Garfield images on everything from lasagna boxes to moon rocks, has made him a frequent guest on “Lifestyles of the Rich and Famous”.

garfield-the-cat-30th-anniversary

Yeah. Sure, there are those guys. But, for everyone of them, there are thousands of cartoonists who live from paycheck to paycheck or, worse, handout to handout. It’s not a career for the faint of heart. No mansions, no Mercedes, no golf, and NO groupies. Ok. Maybe Berke Breathed, creator of Bloom County, might actually be able to attest to groupies (it had something to do with the allure of a Penguin with a big nose), but for the rest of us, no groupies.

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So at this point you may be asking yourself, then why do it? Why torture yourself with the deadlines, and the low pay and the general disrespect you get daily from editors who think that people only worship at the feet of writers. Cartoonists? We’re the low rent district. So why, why, why?

In a word. Love. We love to draw funny little pictures that make fun of the editors who pay the art form no respect. We love the ability to skewer the politicians who are running amuck throughout our communities with a single solitary image that reduces them to tears. And we love to lampoon everything from a tall soy, no fat, latte, to the poor fool who can’t afford one, which sometimes is one of us. We were the ones who learned how to draw cartoons in Algebra class. The ones who scrawled stuff on the desks at school. The ones who would rather watch a great episode of Wile E. Coyote and the Roadrunner as opposed to, say, something redeeming on the Discovery channel. If that describes you, then welcome. You are one of the ones. If not, that’s OK. I’ve heard the Guitar Hero and Rock Band come with groupies…So there you go. I hope you’ll stick with us regardless because, well, just remember this…When you see a few funny drawings making fun of people who are playing Guitar Hero for hours on end, you’ll want to know where they come from.

billprocess

So, now, where does that leave us class. At the beginning. In these posts I’ll be covering a variety of subjects that I hope will bring you some insight and some tips and techniques that can help you become a cartoonist, or perhaps, a better one.

We’ll deal with stuff like “where DO YOU get your ideas?”, tools of the trade, the penciling and inking process of putting it all together to make a cartoon. We’ll deal with Wacom tablets, scanners and some Photoshop basics to help you color stuff for publication or the web. We’ll talk about syndication, otherwise known as “Lawyers, Guns and Money” (just kidding about the guns part), web comics, which is where the future lies, and other models of monetizing your cartoons. Above all, I think we’ll have blast that will put us on the road to becoming one of the most noble and honorable of professions: The Cartoonist.

Stay tooned for our first chapter, which will take us into the scary and frightening mind of the Cartoonist. We’ll explore the thought process, exactly how and where to get ideas and inspiration from. We’ll reach deeply into the human soul and psyche to find out precisely where “EHHH, What’s Up Doc” really comes from. So hang on to your seat cushions. We’re about to enter the Cartoonists Zone.

2 Responses to “Cartooning 101”

  1. Matthew CHilds May 11, 2010 at 1:41 am #

    Thank you Drew!
    I know your a very busy man. I havent talked with you much. This Site is Amazing. It is what I have been looking forward to. Growing up I wanted to be a comic book artist, My art teachers always shunned upon it, And so I had to learn on my own. I spent years studying hogarth, and frazetta, and boris. Then the comics industry plummeted. All my boxes of comics went from thousands of dollars to no dollars. I was disheartened. It took quite a few years for marvel to come out with some decent movie adaptations of their characters, But it still seems like the actual comics are still suffering. I dont know. its really unfortunate, the artform of comic books seems like it is fading away with all the digital media. I feel Like its time to start going animation since that is where the audience is. I have been seriously looking into ToonBoom, Any thoughts?

    • Drew Litton May 11, 2010 at 2:30 am #

      Hey Matthew,
      Thanks for stopping by and looking at the new site. I hope you’ll come here often.
      Your comments and question are great. And I’m not sure I have the answers. We’re living in the midst of enormous upheaval and change in so many areas: from books, newspapers and magazines to music and video content. I thought the future was moving towards online animated content (I learned to do Flash animation to prepare for it) but now I’m not sure what to think. This whole crazy knock down drag-out between Apple and Adobe has thrown a wrench into the use of flash on the iPad and, well I’m not sure it could get more complicated.
      I believe comic content will live on. How is still the million dollar question. I’ll be talking a lot about that on this blog. I love the idea of animating things, but I’m amazed at how labor intensive even the simplest of cartoons can be. Toon boom is a good tool but it still has to be exported by an Adobe platform.
      Overall, Matthew, I feel it is our mission as creative artists who love the art of Comics, cartoons and animation to fight with every ounce of our beings to keep the medium alive. We owe it to the thousand of great artists who came before us, guys like Frank Frazetta, to carry the torch. In the infamous words of Bruce Cockburn ,sometimes we have to “kick at the darkness til it bleeds daylight”.

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